Difference between revisions of "Joystick:isDown"
m (Added more things to the 'see also' list) |
m (→Synopsis) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | anyDown = Joystick:isDown( | + | anyDown = Joystick:isDown( buttonN, ... ) |
</source> | </source> | ||
+ | |||
=== Arguments === | === Arguments === | ||
{{param|number|buttonN|The index of a button to check.}} | {{param|number|buttonN|The index of a button to check.}} |
Revision as of 09:52, 25 December 2013
Available since LÖVE 0.9.0 |
It has been moved from love.joystick.isDown. |
Checks if a button on the Joystick is pressed.
There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. |
Function
Synopsis
anyDown = Joystick:isDown( buttonN, ... )
Arguments
number buttonN
- The index of a button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
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