Difference between revisions of "Joystick:isDown"
(Added notice about 0.9.0 bug) |
m (Added more things to the 'see also' list) |
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* [[parent::Joystick]] | * [[parent::Joystick]] | ||
* [[Joystick:getButtonCount]] | * [[Joystick:getButtonCount]] | ||
+ | * [[love.joystickpressed]] | ||
+ | * [[love.joystickreleased]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Checks if a button on the Joystick is pressed.}} | {{#set:Description=Checks if a button on the Joystick is pressed.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joystick:isDown}} | {{i18n|Joystick:isDown}} |
Revision as of 04:39, 23 December 2013
Available since LÖVE 0.9.0 |
It has been moved from love.joystick.isDown. |
Checks if a button on the Joystick is pressed.
There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. |
Function
Synopsis
anyDown = Joystick:isDown( button1, button2, button3, ... )
Arguments
number buttonN
- The index of a button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info