Difference between revisions of "Mesh:setVertexColors"
(Created page with "{{newin|0.9.0|090|type=function}} Sets if the per-vertex colors are used when rendering instead of the constant color (constant color being love.graphics.setColor or [[Sp...") |
m (moved Geometry:setVertexColors to Mesh:setVertexColors) |
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Revision as of 23:48, 9 October 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets if the per-vertex colors are used when rendering instead of the constant color (constant color being love.graphics.setColor or SpriteBatch:setColor)
The per-vertex colors are automatically enabled by default when making a new Geometry or when doing Geometry:setVertex, but only if at least one vertex color is not the default (255,255,255,255).
Function
Synopsis
Geometry:setVertexColors( on )
Arguments
boolean on
- True to use per-vertex coloring.
Returns
Nothing.
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