Difference between revisions of "love.graphics.newQuad"
m (Added 0.9.0 variant) |
(Quads are no longer replaced by Geometry) |
||
Line 2: | Line 2: | ||
{{newobjectnotice}} | {{newobjectnotice}} | ||
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 18: | Line 17: | ||
=== Note === | === Note === | ||
The purpose of a Quad is to describe the result of the following transformation on any drawable object. The object is first scaled to dimensions sw × sh. The Quad then describes the rectangular area of dimensions width × height whose upper left corner is at position (x, y) inside the scaled object. | The purpose of a Quad is to describe the result of the following transformation on any drawable object. The object is first scaled to dimensions sw × sh. The Quad then describes the rectangular area of dimensions width × height whose upper left corner is at position (x, y) inside the scaled object. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Examples == | == Examples == |
Revision as of 05:26, 8 October 2013
Creates a new Quad.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
quad = love.graphics.newQuad( x, y, width, height, sw, sh )
Arguments
number x
- The top-left position along the x-axis.
number y
- The top-left position along the y-axis.
number width
- The width of the Quad. (Must be greater than 0.)
number height
- The height of the Quad. (Must be greater than 0.)
number sw
- The reference width, the width of the Image. (Must be greater than 0.)
number sh
- The reference height, the height of the Image. (Must be greater than 0.)
Returns
Quad quad
- The new Quad.
Note
The purpose of a Quad is to describe the result of the following transformation on any drawable object. The object is first scaled to dimensions sw × sh. The Quad then describes the rectangular area of dimensions width × height whose upper left corner is at position (x, y) inside the scaled object.
Examples
Use a Quad to display part of an Image:
img = love.graphics.newImage("mushroom-64x64.png")
-- Let's say we want to display only the top-left
-- 32x32 quadrant of the Image:
top_left = love.graphics.newQuad(0, 0, 32, 32, 64, 64)
-- And here is bottom left:
bottom_left = love.graphics.newQuad(0, 32, 32, 32, 64, 64)
function love.draw()
love.graphics.drawq(img, top_left, 50, 50)
love.graphics.drawq(img, bottom_left, 50, 200)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info