Difference between revisions of "SpriteBatch:getBufferSize"

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== See Also ==
 
== See Also ==
 
* [[parent::SpriteBatch]]
 
* [[parent::SpriteBatch]]
 +
* [[SpriteBatch:setBufferSize]]
 
* [[SpriteBatch:getCount]]
 
* [[SpriteBatch:getCount]]
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 08:40, 1 September 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the maximum number of sprites the SpriteBatch can hold.

Function

Synopsis

size = SpriteBatch:getBufferSize( )

Arguments

None.

Returns

number size
The maximum number of sprites the batch can hold.

See Also

Other Languages