Difference between revisions of "Geometry:flip"
(Added formula note for flipping) |
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=== Arguments === | === Arguments === | ||
{{param|boolean|x|True if you want to flip along the x axis.}} | {{param|boolean|x|True if you want to flip along the x axis.}} | ||
− | {{param|boolean|y|True if you want to flip along the | + | {{param|boolean|y|True if you want to flip along the y axis.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 06:40, 20 May 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Flip the vertex coordinates along a specified axis.
The formula for flipping is coordinate = max_coordinate + min_coordinate - vertex_coordinate.
Function
Synopsis
Geometry:flip( x, y )
Arguments
boolean x
- True if you want to flip along the x axis.
boolean y
- True if you want to flip along the y axis.
Returns
Nothing.
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