Difference between revisions of "ImageData"
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== Functions == | == Functions == | ||
{{#ask: [[Category:Functions]] [[parent::ImageData||Data||Object]] [[Concept:Current]] | {{#ask: [[Category:Functions]] [[parent::ImageData||Data||Object]] [[Concept:Current]] | ||
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== Examples == | == Examples == |
Revision as of 23:18, 29 March 2013
Raw (decoded) image data.
You can't draw ImageData directly to screen. See Image for that.
Contents
Constructors
Canvas:newImageData | Generates ImageData from the contents of the Canvas. | 0.10.0 | |
love.graphics.newScreenshot | Creates a screenshot and returns the ImageData. | 11.0 | |
love.image.newImageData | Creates a new ImageData object. |
Functions
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
ImageData:encode | Encodes the ImageData to a file format and optionally writes it to the save directory. | ||
ImageData:getDimensions | Gets the width and height of the ImageData in pixels. | 0.9.0 | |
ImageData:getFormat | Gets the pixel format of the ImageData. | 11.0 | |
ImageData:getHeight | Gets the height of the ImageData in pixels. | ||
ImageData:getPixel | Gets the color of a pixel. | ||
ImageData:getString | Gets the full ImageData as a string. | 0.9.0 | |
ImageData:getWidth | Gets the width of the ImageData in pixels. | ||
ImageData:mapPixel | Transform an image by applying a function to every pixel. | ||
ImageData:paste | Paste into ImageData from another source ImageData. | ||
ImageData:setPixel | Sets the color of a pixel. | ||
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Examples
Images that have dimensions that are not a 2^n will display incorrectly as a white rectangle on some graphics chipsets. This function pads images so they will display correctly.
function newPaddedImage(filename)
local source = love.image.newImageData(filename)
local w, h = source:getWidth(), source:getHeight()
-- Find closest power-of-two.
local wp = math.pow(2, math.ceil(math.log(w)/math.log(2)))
local hp = math.pow(2, math.ceil(math.log(h)/math.log(2)))
-- Only pad if needed:
if wp ~= w or hp ~= h then
local padded = love.image.newImageData(wp, hp)
padded:paste(source, 0, 0)
return love.graphics.newImage(padded)
end
return love.graphics.newImage(source)
end
Supertypes
See Also
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