Difference between revisions of "love.graphics.newParticleSystem"
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− | Creates a new ParticleSystem. | + | Creates a new [[ParticleSystem]]. |
{{newobjectnotice}} | {{newobjectnotice}} | ||
== Function == | == Function == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Object Creation| ]] | [[Sub-Category::Object Creation| ]] | ||
− | {{#set:Description=Creates a new ParticleSystem.}} | + | {{#set:Description=Creates a new [[ParticleSystem]].}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.newParticleSystem}} | {{i18n|love.graphics.newParticleSystem}} |
Revision as of 22:09, 29 March 2013
Creates a new ParticleSystem.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
system = love.graphics.newParticleSystem( image, buffer )
Arguments
Returns
ParticleSystem system
- A new ParticleSystem.
See Also
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