Difference between revisions of "love.graphics.setCanvas"
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Captures drawing operations to a Canvas}} | {{#set:Description=Captures drawing operations to a Canvas}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.setCanvas}} | {{i18n|love.graphics.setCanvas}} |
Revision as of 00:58, 29 March 2013
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.setRenderTarget. |
Contents
Function
Synopsis
love.graphics.setCanvas( canvas )
Arguments
Canvas canvas
- The new target.
Returns
Nothing.
Notes
Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.
Function
Synopsis
love.graphics.setCanvas( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- create canvas
canvas = love.graphics.newCanvas()
-- draw colored square to canvas
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.clear()
love.graphics.draw(canvas, 200,100, 0, .5,.5)
See Also
Other Languages
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简体中文 –
Tiếng Việt –
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More info