Difference between revisions of "love.sound.newSoundData"

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* [[Constructs::SoundData]]
 
* [[Constructs::SoundData]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Creates new SoundData from a Decoder. }}
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{{#set:Description=Creates a new SoundData. }}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.sound.newSoundData}}
 
{{i18n|love.sound.newSoundData}}

Revision as of 01:50, 27 November 2012

Creates new SoundData from a filepath, File, or Decoder. It's also possible to create SoundData with a custom sample rate, channel and bit depth.

The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.

Function

Synopsis

soundData = love.sound.newSoundData( filename )

Arguments

string filename
The file name of the file to load.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( file )

Arguments

File file
A File pointing to an audio file.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( decoder )

Arguments

Decoder decoder
Decode data from this Decoder until EOF.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( samples, rate, bits, channels )

Arguments

number samples
Total number of samples.
number rate (44100)
Number of samples per second
number bits (16)
Bits per sample (8 or 16).
number channels (2)
Either 1 for mono or 2 for stereo.

Returns

SoundData soundData
A new SoundData object.

Examples

Loading SoundData from files

wav = love.sound.newSoundData("doom.wav")
-- Beware: if doom.mp3 is a huge file, it will take 
-- ages to decode.
mp3 = love.sound.newSoundData("doom.mp3")

See Also


Other Languages