Difference between revisions of "love.timer.getFPS"

Line 15: Line 15:
 
<source lang="lua">
 
<source lang="lua">
 
function love.draw()
 
function love.draw()
   love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10)
+
   love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
 
end  
 
end  
 
</source>
 
</source>

Revision as of 19:56, 16 July 2012

Returns the current frames per second.

Displaying the FPS with love.graphics.print or love.graphics.setCaption can have an impact on this value. Keep this in mind while benchmarking your game.

Function

Synopsis

fps = love.timer.getFPS( )

Arguments

None.

Returns

number fps
The current FPS.

Examples

Display text at the top left of the screen showing the current FPS.

function love.draw()
   love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end

See Also


Other Languages