Difference between revisions of "love.timer.getFPS"
Line 15: | Line 15: | ||
<source lang="lua"> | <source lang="lua"> | ||
function love.draw() | function love.draw() | ||
− | love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10) | + | love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10) |
end | end | ||
</source> | </source> |
Revision as of 19:56, 16 July 2012
Returns the current frames per second.
Displaying the FPS with love.graphics.print or love.graphics.setCaption can have an impact on this value. Keep this in mind while benchmarking your game.
Function
Synopsis
fps = love.timer.getFPS( )
Arguments
None.
Returns
number fps
- The current FPS.
Examples
Display text at the top left of the screen showing the current FPS.
function love.draw()
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info