Difference between revisions of "love.graphics.newCanvas"
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* [[love.graphics.setCanvas]] | * [[love.graphics.setCanvas]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
+ | [[Sub-Category::Object Creation| ]] | ||
{{#set:Description=Creates a new [[Canvas]].}} | {{#set:Description=Creates a new [[Canvas]].}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.newCanvas}} | {{i18n|love.graphics.newCanvas}} |
Revision as of 00:22, 29 March 2013
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.newFramebuffer. |
Creates a new Canvas object for offscreen rendering.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
canvas = love.graphics.newCanvas( )
Arguments
None.
Returns
Canvas canvas
- A new Canvas with width/height equal to the window width/height.
Function
Synopsis
canvas = love.graphics.newCanvas( width, height )
Arguments
Returns
Canvas canvas
- A new Canvas with specified width and height.
See Also
Other Languages
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More info