Difference between revisions of "love.graphics.newFramebuffer"
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− | {{newin|[[0.7.0]]|070|type=function}} | + | {{newin|[[0.7.0]]|070|type=function}} {{oldin|[[0.8.0]]|080|type=type}} |
Creates a new framebuffer object for offscreen rendering. | Creates a new framebuffer object for offscreen rendering. | ||
{{notice|Framebuffers are susceptible to [http://love2d.org/wiki/PO2_Syndrome power of 2 syndrome].}} | {{notice|Framebuffers are susceptible to [http://love2d.org/wiki/PO2_Syndrome power of 2 syndrome].}} |
Revision as of 22:15, 5 February 2012
Available since LÖVE 0.7.0 |
This function is not supported in earlier versions. |
Removed in LÖVE 0.8.0 |
This type is not supported in that and later versions. |
Creates a new framebuffer object for offscreen rendering.
Framebuffers are susceptible to power of 2 syndrome. |
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
framebuffer = love.graphics.newFramebuffer( )
Arguments
None.
Returns
Framebuffer framebuffer
- A new framebuffer with width/height equal to the window width/height.
Function
Synopsis
framebuffer = love.graphics.newFramebuffer( width, height )
Arguments
number width
- The desired width of the framebuffer.
number height
- The desired height of the framebuffer.
Returns
Framebuffer framebuffer
- A new framebuffer with specified width and height.
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