Difference between revisions of "love.keyboard.isDown"
m (Add more see alsos.) |
m |
||
Line 10: | Line 10: | ||
{{param|boolean|down|True if the key is down, false if not.}} | {{param|boolean|down|True if the key is down, false if not.}} | ||
== Function == | == Function == | ||
− | {{newin|[[0.7.2]]|type=variant}} | + | {{newin|[[0.7.2]]|072|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 13:51, 4 May 2012
Checks whether a certain key is down. Not to be confused with love.keypressed or love.keyreleased.
Contents
Function
Synopsis
down = love.keyboard.isDown( key )
Arguments
KeyConstant key
- The key to check.
Returns
boolean down
- True if the key is down, false if not.
Function
Available since LÖVE 0.7.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = love.keyboard.isDown( key1, key2, key3, ... )
Arguments
KeyConstant keyN
- A key to check.
Returns
boolean anyDown
- True if any supplied key is down, false if not.
Examples
Increase a value while a key is held down
val = 0 -- establish a variable for later use
function love.update(dt)
if love.keyboard.isDown("up") then
val = val + dt -- we will increase the variable by 1 for every second the key is held down
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info