Difference between revisions of "love.physics.newRopeJoint"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength )
+
joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength, collideConnected )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
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{{param|number|y2|The y position of the second anchor point.}}
 
{{param|number|y2|The y position of the second anchor point.}}
 
{{param|number|maxLength|The maximum distance for the bodies.}}
 
{{param|number|maxLength|The maximum distance for the bodies.}}
 +
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with eachother.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|RopeJoint|joint|The new RopeJoint.}}
 
{{param|RopeJoint|joint|The new RopeJoint.}}

Revision as of 19:27, 15 September 2011

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Create a joint between two bodies. Its only function is enforcing a max distance between these bodies.

Function

Synopsis

joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength, collideConnected )

Arguments

Body body1
The first body to attach to the joint.
Body body2
The second body to attach to the joint.
number x1
The x position of the first anchor point.
number y1
The y position of the first anchor point.
number x2
The x position of the second anchor point.
number y2
The y position of the second anchor point.
number maxLength
The maximum distance for the bodies.
boolean collideConnected (false)
Specifies whether the two bodies should collide with eachother.

Returns

RopeJoint joint
The new RopeJoint.

See Also

Other Languages