Difference between revisions of "Framebuffer"
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}} | }} | ||
== Supertypes == | == Supertypes == | ||
− | [[Drawable]] | + | * [[parent::Drawable]] |
− | [[Object]] | + | * [[parent::Object]] |
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 21:32, 26 May 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
Constructors
love.graphics.newFramebuffer | Creates a new Framebuffer. |
Functions
Framebuffer:getImageData | Get stored ImageData. |
Framebuffer:getWrap | Gets the wrapping properties of a Framebuffer. |
Framebuffer:renderTo | Render to a framebuffer using a function. |
Framebuffer:setWrap | Sets the wrapping properties of a Framebuffer. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
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