Difference between revisions of "love.update"
Line 9: | Line 9: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Run a function called think inside a table called npc approximately once per second. | ||
+ | <source lang="lua"> | ||
+ | dtotal = 0 | ||
+ | function love.update(dt) | ||
+ | dtotal = dtotal + dt | ||
+ | if dtotal > 1 then | ||
+ | dtotal = dtotal - 1 | ||
+ | npc.think() | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 05:01, 26 September 2011
Callback function used to update the state of the game every frame.
Function
Synopsis
love.update( dt )
Arguments
number dt
- Time since the last update in seconds.
Returns
Nothing.
Examples
Run a function called think inside a table called npc approximately once per second.
dtotal = 0
function love.update(dt)
dtotal = dtotal + dt
if dtotal > 1 then
dtotal = dtotal - 1
npc.think()
end
end
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