Difference between revisions of "love.draw"
(Add an example) |
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Line 9: | Line 9: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Draw an image that was loaded in [[love.load]] (putting [[love.graphics.newImage]] in love.draw would cause the image to be reloaded every frame, which would cause issues). | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | hamster = love.graphics.newImage("hamster.png") | ||
+ | x = 50 | ||
+ | y = 50 | ||
+ | end | ||
+ | function love.draw() | ||
+ | love.graphics.draw(hamster, x, y) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 20:42, 26 September 2011
Callback function used to draw on the screen every frame.
Function
Synopsis
love.draw( )
Arguments
None.
Returns
Nothing.
Examples
Draw an image that was loaded in love.load (putting love.graphics.newImage in love.draw would cause the image to be reloaded every frame, which would cause issues).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
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