Difference between revisions of "Thread"
(documented how to debug threads with stack traces) |
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== Supertypes == | == Supertypes == | ||
[[Object]] | [[Object]] | ||
+ | == Notes == | ||
+ | Threads will place all Lua errors in "error". | ||
+ | To retrieve the error, call thread:receive('error') in the main thread. | ||
== See Also == | == See Also == | ||
* [[parent::love.thread]] | * [[parent::love.thread]] |
Revision as of 19:01, 8 August 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A Thread is a chunk of code that can run in parallel with other threads.
Constructors
love.thread.newThread | Creates a new Thread from a filename, string or FileData object containing Lua code. |
Functions
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. |
Thread:getName | Get the name of a thread. |
Thread:kill | Forcefully terminate the thread. |
Thread:peek | Receive a message from a thread, but leave it in the message box. |
Thread:receive | Receive a message from a thread. |
Thread:send | Send a message. |
Thread:start | Starts the thread. |
Thread:wait | Wait for a thread to finish. |
Supertypes
Notes
Threads will place all Lua errors in "error". To retrieve the error, call thread:receive('error') in the main thread.
See Also
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