Difference between revisions of "PulleyJoint"

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Allows you to simulate bodies connected through pulleys.
 
Allows you to simulate bodies connected through pulleys.
 
== Constructors ==
 
== Constructors ==
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Since::<071]]
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{{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Since::<080]]
 
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Revision as of 17:26, 23 June 2012

Allows you to simulate bodies connected through pulleys.

Constructors

love.physics.newPulleyJointCreates a PulleyJoint to join two bodies to each other and the ground.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
PulleyJoint:getConstantGet the total length of the rope.
PulleyJoint:getGroundAnchorsGet the ground anchor positions in world coordinates.
PulleyJoint:getLength1Get the current length of the segment attached to the first body.
PulleyJoint:getLength2Get the current length of the segment attached to the second body.
PulleyJoint:getLengthAGet the current length of the segment attached to the first body.
PulleyJoint:getLengthBGet the current length of the segment attached to the second body.
PulleyJoint:getMaxLengthsGet the maximum lengths of the rope segments.
PulleyJoint:getRatioGet the pulley ratio.
PulleyJoint:setConstantSet the total length of the rope.
PulleyJoint:setMaxLengthsSet the maximum lengths of the rope segments.
PulleyJoint:setRatioSet the pulley ratio.

See Also


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