Difference between revisions of "love.joystick.isDown"
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=== Returns === | === Returns === | ||
{{param|boolean|down|True if the button is down, false if it is not}} | {{param|boolean|down|True if the button is down, false if it is not}} | ||
+ | == Function == | ||
+ | {{newin|[[0.7.2]]|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | anyDown = love.joystick.isDown( joystick, button1, button2, button3, ... ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|joystick|The joystick to be checked}} | ||
+ | {{param|number|buttonN|A button to check}} | ||
+ | === Returns === | ||
+ | {{param|boolean|anyDown|True if any supplied button is down, false if not.}} | ||
== See Also == | == See Also == | ||
* [[parent::love.joystick]] | * [[parent::love.joystick]] |
Revision as of 20:14, 2 May 2011
Checks if a button on a joystick is pressed.
Contents
Function
Synopsis
down = love.joystick.isDown( joystick, button )
Arguments
Returns
boolean down
- True if the button is down, false if it is not
Function
Available since LÖVE 0.7.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = love.joystick.isDown( joystick, button1, button2, button3, ... )
Arguments
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
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