Difference between revisions of "love.graphics.setFont"
(We need to drive the point home that this function does allocate memory.) |
|||
Line 1: | Line 1: | ||
− | Set an already-loaded [[Font]] as the current font. | + | Set an already-loaded [[Font]] as the current font or create and load a new one from the file and size. |
− | + | It's recommended that [[Font]] objects are created with [[love.graphics.newFont]] in the loading stage and then passed to this function in the drawing stage. | |
== Function == | == Function == |
Revision as of 01:42, 3 December 2011
Set an already-loaded Font as the current font or create and load a new one from the file and size.
It's recommended that Font objects are created with love.graphics.newFont in the loading stage and then passed to this function in the drawing stage.
Contents
Function
Synopsis
love.graphics.setFont( font )
Arguments
Font font
- The Font object to use.
Returns
Nothing.
Function
Synopsis
love.graphics.setFont( filename, size )
Arguments
Returns
Nothing.
Function
This variant creates a new font using the default font and the size specified, and sets it as the current font. Do not use this function in love.update or love.draw. That would create a new font every frame, eating up memory very quickly.
Synopsis
love.graphics.setFont( size )
Arguments
number size (12)
- The size of the font.
Returns
Nothing.
Examples
Draw some text with default font, 18px
love.graphics.setFont(18)
function love.draw()
love.graphics.print("Hello", 300, 300)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info