Difference between revisions of "Rasterizer"
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A Rasterizer handles font rendering, containing the font data (image or true-type font) and drawable glyphs. | A Rasterizer handles font rendering, containing the font data (image or true-type font) and drawable glyphs. | ||
== Constructors == | == Constructors == | ||
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== Functions == | == Functions == | ||
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| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::love.font]] | * [[parent::love.font]] | ||
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[[Category:Types]] | [[Category:Types]] | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|Rasterizer}} | {{i18n|Rasterizer}} |
Revision as of 09:49, 25 March 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A Rasterizer handles font rendering, containing the font data (image or true-type font) and drawable glyphs.
Constructors
love.font.newBMFontRasterizer | Creates a new BMFont Rasterizer. |
love.font.newImageRasterizer | Creates a new Image Rasterizer. |
love.font.newRasterizer | Creates a new Rasterizer. |
love.font.newTrueTypeRasterizer | Creates a new TrueType Rasterizer. |
Functions
Body | Bodies are objects with velocity and position. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Data | The superclass of all data. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
MouseJoint | For controlling objects with the mouse. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
ParticleSystem | Used to create cool effects, like fire. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
Quad | A quadrilateral with texture coordinate information. |
Rasterizer | A Rasterizer represents font data and glyphs. |
Rasterizer:getAdvance | Gets font advance. |
Rasterizer:getAscent | Gets ascent height. |
Rasterizer:getDescent | Gets descent height. |
Rasterizer:getGlyphCount | Gets number of glyphs in font. |
Rasterizer:getGlyphData | Gets glyph data of a specified glyph. |
Rasterizer:getHeight | Gets font height. |
Rasterizer:getLineHeight | Gets line height of a font. |
Rasterizer:hasGlyphs | Checks if font contains specified glyphs. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
Shape | Shapes are objects used to control mass and collisions. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
SoundData | Contains raw audio samples. |
Source | A Source represents audio you can play back. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Thread | A Thread represents a thread. |
World | A world is an object that contains all bodies and joints. |
Supertypes
See Also
Other Languages
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Українська –
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日本語 –
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