Difference between revisions of "Body:getAngularDamping"
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+ | Gets the Angular damping of the Body | ||
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+ | The angular damping is the ''rate of decrease of the angular velocity over time'': A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning. | ||
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+ | Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE). | ||
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+ | Damping parameters should be between 0 and infinity, with 0 meaning no damping, and infinity meaning full damping. Normally you will use a damping value between 0 and 0.1. | ||
== Function == | == Function == | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Gets the Angular damping of the Body |
+ | }} |
Revision as of 16:17, 14 February 2010
Gets the Angular damping of the Body
The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning.
Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE).
Damping parameters should be between 0 and infinity, with 0 meaning no damping, and infinity meaning full damping. Normally you will use a damping value between 0 and 0.1.
Function
Synopsis
damping = Body:getAngularDamping( )
Arguments
None.
Returns
number damping
- The value of the angular damping.