Difference between revisions of "Thread"
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== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::Thread | + | {{#ask: [[Category:Functions]] [[parent::Thread]] |
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| ?Description | | ?Description | ||
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+ | {{#ask: [[Category:Functions]] [[parent::Object]] | ||
+ | | headers=hide | ||
+ | | ?Description | ||
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+ | == Supertypes == | ||
+ | [[Object]] | ||
== See Also == | == See Also == | ||
* [[parent::love.thread]] | * [[parent::love.thread]] |
Revision as of 02:01, 13 February 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A Thread is a chunk of code that can run in parallel with other threads.
Constructors
love.thread.newThread | Creates a new Thread from a filename, string or FileData object containing Lua code. |
Functions
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. |
Thread:get | Get a value. |
Thread:getError | Retrieves the error string from the thread. |
Thread:getKeys | Returns the names of all messages as a table. |
Thread:getName | Get the name of a thread. |
Thread:isRunning | Returns whether the thread is currently running. |
Thread:kill | Forcefully terminate the thread. |
Thread:peek | Receive a message from a thread, but leave it in the message box. |
Thread:receive | Receive a message from a thread. |
Thread:send | Send a message. |
Thread:set | Set a value. |
Thread:start | Starts the thread. |
Thread:wait | Wait for a thread to finish. |
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
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