Difference between revisions of "love (Français)"
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Le plus löve des modules... | Le plus löve des modules... | ||
== Modules == | == Modules == | ||
− | {{#ask: [[Category:Modules | + | {{#ask: [[Category:Modules]] [[parent::love]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 12:53, 25 October 2010
C'est le module racine qui contient tous les autres modules. Le plus löve des modules...
Contents
Modules
love.audio | Provides of audio interface for playback/recording sound. |
love.data | Provides functionality for creating and transforming data. |
love.event | Manages events, like keypresses. |
love.filesystem | Provides an interface to the user's filesystem. |
love.font | Allows you to work with fonts. |
love.graphics | Drawing of shapes and images, management of screen geometry. |
love.image | Provides an interface to decode encoded image data. |
love.joystick | Provides an interface to connected joysticks. |
love.keyboard | Provides an interface to the user's keyboard. |
love.math | Provides system-independent mathematical functions. |
love.mouse | Provides an interface to the user's mouse. |
love.physics | Can simulate 2D rigid body physics in a realistic manner. |
love.sensor | Provides functionality to access device sensors. |
love.sound | This module is responsible for decoding sound files. |
love.system | Provides access to information about the user's system. |
love.thread | Allows you to work with threads. |
love.timer | Provides high-resolution timing functionality. |
love.touch | Provides an interface to touch-screen presses. |
love.video | This module is responsible for decoding and streaming video files. |
love.window | Provides an interface for the program's window. |
Types
Data | The superclass of all data. |
Object | The superclass of all LÖVE types. |
Variant | The types supported by love.thread and love.event. |
Rappels
Config Files | Game configuration settings. |
love.audiodisconnected | Called when the active audio device is disconnected. |
love.directorydropped | Callback function triggered when a directory is dragged and dropped onto the window. |
love.displayrotated | Called when the device display orientation changed. |
love.draw | Callback function used to draw on the screen every frame. |
love.errhand | The error handler, used to display error messages. |
love.errorhandler | The error handler, used to display error messages. |
love.filedropped | Callback function triggered when a file is dragged and dropped onto the window. |
love.focus | Callback function triggered when window receives or loses focus. |
love.gamepadaxis | Called when a Joystick's virtual gamepad axis is moved. |
love.gamepadpressed | Called when a Joystick's virtual gamepad button is pressed. |
love.gamepadreleased | Called when a Joystick's virtual gamepad button is released. |
love.joystickadded | Called when a Joystick is connected. |
love.joystickaxis | Called when a joystick axis moves. |
love.joystickhat | Called when a joystick hat direction changes. |
love.joystickpressed | Called when a joystick button is pressed. |
love.joystickreleased | Called when a joystick button is released. |
love.joystickremoved | Called when a Joystick is disconnected. |
love.joysticksensorupdated | Called when a Joystick's sensor is updated with new values. |
love.keypressed | Callback function triggered when a key is pressed. |
love.keyreleased | Callback function triggered when a keyboard key is released. |
love.load | This function is called exactly once at the beginning of the game. |
love.localechanged | Callback function triggered when the user's system locale preferences have changed. |
love.lowmemory | Callback function triggered when the system is running out of memory on mobile devices. |
love.mousefocus | Callback function triggered when window receives or loses mouse focus. |
love.mousemoved | Callback function triggered when the mouse is moved. |
love.mousepressed | Callback function triggered when a mouse button is pressed. |
love.mousereleased | Callback function triggered when a mouse button is released. |
love.quit | Callback function triggered when the game is closed. |
love.resize | Called when the window is resized. |
love.run | The main function, containing the main loop. A sensible default is used when left out. |
love.sensorupdated | Called when the in-device sensor is updated. |
love.textedited | Called when the candidate text for an IME has changed. |
love.textinput | Called when text has been entered by the user. |
love.threaderror | Callback function triggered when a Thread encounters an error. |
love.touchmoved | Callback function triggered when a touch press moves inside the touch screen. |
love.touchpressed | Callback function triggered when the touch screen is touched. |
love.touchreleased | Callback function triggered when the touch screen stops being touched. |
love.update | Callback function used to update the state of the game every frame. |
love.visible | Callback function triggered when window is shown or hidden. |
love.wheelmoved | Callback function triggered when the mouse wheel is moved. |
Autres langues
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info