Difference between revisions of "love.graphics.newFramebuffer"
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{{param|number|height|The desired width of the framebuffer.}} | {{param|number|height|The desired width of the framebuffer.}} | ||
=== Returns === | === Returns === | ||
− | {{param|Framebuffer|framebuffer|A new framebuffer with specified with and height. | + | {{param|Framebuffer|framebuffer|A new framebuffer with specified with and height.}} |
+ | === Notes === | ||
+ | Specifying a size different from the window size will not resize the canvas but the resulting image itself. To resize the canvas you have to use [[love.graphics.scale]]. | ||
== See Also == | == See Also == |
Revision as of 14:52, 19 September 2010
Only available with LÖVE 0.7.0 Game Slave
Creates a new framebuffer object for offscreen rendering.
Contents
Function
Synopsis
framebuffer = love.graphics.newFramebuffer( )
Arguments
None.
Returns
Framebuffer framebuffer
- A new framebuffer with width/height equal to the window width/height.
Function
Synopsis
framebuffer = love.graphics.newFramebuffer( width, height )
Arguments
number width
- The desired width of the framebuffer.
number height
- The desired width of the framebuffer.
Returns
Framebuffer framebuffer
- A new framebuffer with specified with and height.
Notes
Specifying a size different from the window size will not resize the canvas but the resulting image itself. To resize the canvas you have to use love.graphics.scale.