Difference between revisions of "love.window.getSafeArea"
m (→Example: Minor improvements) |
|||
Line 19: | Line 19: | ||
=== Example === | === Example === | ||
− | [[File:safe-area-07.png| | + | [[File:safe-area-07.png|150px|thumb|right|Show safe area]] |
<source lang="lua"> | <source lang="lua"> | ||
-- outside of love.load | -- outside of love.load | ||
− | love.window.setMode(240, 320) -- QVGA, but vertical | + | love.window.setMode(240, 320) -- QVGA, but vertical (this sets viewport to portrait) |
love.window.setMode(240, 320) -- double it! | love.window.setMode(240, 320) -- double it! | ||
safeX, safeY, safeW, safeH = love.window.getSafeArea( ) | safeX, safeY, safeW, safeH = love.window.getSafeArea( ) | ||
Line 31: | Line 31: | ||
love.graphics.line(0, 0, safeW, safeH) | love.graphics.line(0, 0, safeW, safeH) | ||
love.graphics.line(0, safeH, safeW, 0) | love.graphics.line(0, safeH, safeW, 0) | ||
− | love.graphics.circle ('line', safeW/2, safeH/2, safeW/2) | + | love.graphics.circle('line', safeW/2, safeH/2, safeW/2) |
− | love.graphics.circle ('line', safeW/2, safeH/2, safeH/2) | + | love.graphics.circle('line', safeW/2, safeH/2, safeH/2) |
end | end | ||
</source> | </source> | ||
− | |||
== See Also == | == See Also == |
Revision as of 07:09, 30 January 2023
Available since LÖVE 11.3 |
This function is not supported in earlier versions. |
Gets area inside the window which is known to be unobstructed by a system title bar, the iPhone X notch, etc. Useful for making sure UI elements can be seen by the user.
Contents
Function
Synopsis
x, y, w, h = love.window.getSafeArea( )
Arguments
None.
Returns
number x
- Starting position of safe area (x-axis).
number y
- Starting position of safe area (y-axis).
number w
- Width of safe area.
number h
- Height of safe area.
Notes
Values returned are in DPI-scaled units (the same coordinate system as most other window-related APIs), not in pixels.
Example
-- outside of love.load
love.window.setMode(240, 320) -- QVGA, but vertical (this sets viewport to portrait)
love.window.setMode(240, 320) -- double it!
safeX, safeY, safeW, safeH = love.window.getSafeArea( )
function love.draw()
love.graphics.translate(safeX, safeY)
love.graphics.rectangle("line", 0, 0, safeW, safeH)
love.graphics.line(0, 0, safeW, safeH)
love.graphics.line(0, safeH, safeW, 0)
love.graphics.circle('line', safeW/2, safeH/2, safeW/2)
love.graphics.circle('line', safeW/2, safeH/2, safeH/2)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info