Difference between revisions of "ImageData:encode"
(→See Also) |
|||
Line 62: | Line 62: | ||
love.graphics.draw(canvas) | love.graphics.draw(canvas) | ||
end | end | ||
+ | |||
+ | == User Notes == | ||
+ | * If you want the file to have an extension when saved add it in the file name. Example : <source lang="lua">image:encode("png","aPngImage.png")</source> | ||
== See Also == | == See Also == | ||
Line 68: | Line 71: | ||
{{#set:Description=Encodes the ImageData to a file format and optionally writes it to the [[love.filesystem|save directory]].}} | {{#set:Description=Encodes the ImageData to a file format and optionally writes it to the [[love.filesystem|save directory]].}} | ||
{{#set:Since=000}} | {{#set:Since=000}} | ||
− | |||
− | |||
− | |||
== Other Languages == | == Other Languages == | ||
{{i18n|ImageData:encode}} | {{i18n|ImageData:encode}} |
Revision as of 19:55, 26 April 2022
Encodes the ImageData to a file format and optionally writes it to the save directory.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
filedata = ImageData:encode( format, filename )
Arguments
ImageEncodeFormat format
- The format to encode the image as.
string filename (nil)
- The filename to write the file to. If nil, no file will be written but the FileData will still be returned.
Returns
FileData filedata
- The encoded image as a new FileData object.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile )
Arguments
string outFile
- Name of a file to write encoded data to. The format will be automatically deduced from the file extension.
Returns
Nothing.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile, format )
Arguments
string outFile
- Name of a file to write encoded data to.
ImageEncodeFormat format
- The format to encode the image in.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
data = ImageData:encode( format )
Arguments
ImageEncodeFormat format
- The format to encode the image in.
Returns
Data data
- The encoded image data.
Examples
Draw a circle in a canvas, save it in file and display it on screen
function love.load()
canvas = love.graphics.newCanvas(800,600) love.graphics.setCanvas(canvas) love.graphics.circle("fill",200,200,100) -- need to set another Canvas to avoid Canvas:newImageData cannot be called while that Canvas is currently active. love.graphics.setCanvas() imagedata = canvas:newImageData() imagedata:encode("tga", "test.png")
end
function love.draw()
love.graphics.draw(canvas)
end
User Notes
- If you want the file to have an extension when saved add it in the file name. Example :
image:encode("png","aPngImage.png")
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info