Difference between revisions of "BezierCurve:getControlPoint"
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{{param|number|y|Position of the control point along the y axis.}} | {{param|number|y|Position of the control point along the y axis.}} | ||
=== Example === | === Example === | ||
− | Get position of | + | Get position of all control points as list of pairs: |
<source lang="lua"> | <source lang="lua"> | ||
local count = BezierCurve:getControlPointCount( ) | local count = BezierCurve:getControlPointCount( ) | ||
Line 23: | Line 23: | ||
end | end | ||
</source> | </source> | ||
− | |||
== See Also == | == See Also == |
Revision as of 13:28, 21 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Get coordinates of the i-th control point. Indices start with 1.
Function
Synopsis
x, y = BezierCurve:getControlPoint(i)
Arguments
number i
- Index of the control point.
Returns
number x
- Position of the control point along the x axis.
number y
- Position of the control point along the y axis.
Example
Get position of all control points as list of pairs:
local count = BezierCurve:getControlPointCount( )
local verticles = {}
for i = 1, count do
local x, y = BezierCurve:getControlPoint(i)
table.insert (verticles, x)
table.insert (verticles, y)
end
See Also
- BezierCurve
- BezierCurve:getDegree
- BezierCurve:setControlPoint
- BezierCurve:insertControlPoint
- love.math
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