Difference between revisions of "love.graphics.polygon"
m (→Examples: Too many empty lines.) |
(→Draw rotated rectangle) |
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love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4) | love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4) | ||
+ | end | ||
+ | </source> | ||
+ | |||
+ | === Draw rotated triangle === | ||
+ | |||
+ | <source lang="lua"> | ||
+ | function drawTriangle (x, y, length, width , angle) -- position, length, width and angle | ||
+ | love.graphics.push() | ||
+ | love.graphics.translate(x, y) | ||
+ | love.graphics.rotate( angle ) | ||
+ | love.graphics.polygon('fill', -length/2, -width /2, -length/2, width /2, length/2, 0) | ||
+ | love.graphics.pop() | ||
end | end | ||
</source> | </source> |
Revision as of 15:13, 19 September 2021
Available since LÖVE 0.4.0 |
This function is not supported in earlier versions. |
Draw a polygon.
Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices.
When in fill mode, the polygon must be convex and simple or rendering artifacts may occur. love.math.triangulate and love.math.isConvex can be used in 0.9.0+. |
Contents
Function
Synopsis
love.graphics.polygon( mode, ... )
Arguments
Returns
Nothing.
Function
Synopsis
love.graphics.polygon( mode, vertices )
Arguments
Returns
Nothing.
Examples
Two ways of drawing the same triangle
This example shows how to give the coordinates explicitly and how to pass a table argument.
-- Giving the coordinates directly.
love.graphics.polygon("fill", 100,100, 200,100, 150,200)
-- Defining a table with the coordinates.
-- This table could be built incrementally too.
local vertices = {100,100, 200,100, 150,200}
-- Passing the table to the function as a second argument.
love.graphics.polygon("fill", vertices)
Draw concave polygon
local vertices = {100,100, 200,100, 200,200, 300,200, 300,300, 100,300} -- Concave "L" shape.
local triangles = love.math.triangulate(vertices)
for i, triangle in ipairs(triangles) do
love.graphics.polygon("fill", triangle)
end
Draw rotated rectangle
This is one way to draw a rotated rectangle.
function drawRotatedRectangle(mode, x, y, width, height, angle)
local cosa, sina = math.cos(angle), math.sin(angle)
local dx1, dy1 = width*cosa, width*sina
local dx2, dy2 = -height*sina, height*cosa
local px1, py1 = x, y
local px2, py2 = x+dx1, y+dy1
local px3, py3 = x+dx1+dx2, y+dy1+dy2
local px4, py4 = x+dx2, y+dy2
love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4)
end
Draw rotated triangle
function drawTriangle (x, y, length, width , angle) -- position, length, width and angle
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.rotate( angle )
love.graphics.polygon('fill', -length/2, -width /2, -length/2, width /2, length/2, 0)
love.graphics.pop()
end
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