Difference between revisions of "Fixture:setSensor"
(clarify "collision responses"; use name for callbacks from World:setCallbacks page) |
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Nothing. | Nothing. | ||
== See Also == | == See Also == | ||
+ | * [[love.physics]] | ||
* [[parent::Fixture]] | * [[parent::Fixture]] | ||
* [[Fixture:isSensor]] | * [[Fixture:isSensor]] | ||
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{{#set:Description=Sets whether the fixture should act as a sensor.}} | {{#set:Description=Sets whether the fixture should act as a sensor.}} | ||
{{#set:Since=080}} | {{#set:Since=080}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|Fixture:setSensor}} | {{i18n|Fixture:setSensor}} |
Revision as of 07:45, 20 October 2022
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets whether the fixture should act as a sensor.
Sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact World callbacks will still be called for this fixture.
Function
Synopsis
Fixture:setSensor( sensor )
Arguments
boolean sensor
- The sensor status.
Returns
Nothing.
See Also
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