Difference between revisions of "love.graphics.getMeshCullMode"

m (Fixed function name in link)
m (Fixed typo)
 
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
mode = love.graphics.getMeshCullMode( mode )
+
mode = love.graphics.getMeshCullMode( )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===

Latest revision as of 13:54, 13 June 2021

Available since LÖVE 11.0
This function is not supported in earlier versions.

Gets whether back-facing triangles in a Mesh are culled.

Mesh face culling is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.

Function

Synopsis

mode = love.graphics.getMeshCullMode( )

Arguments

None.

Returns

CullMode mode
The Mesh face culling mode in use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).

See Also


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