Difference between revisions of "love.window.updateMode"
m (fixed to some eratta.) |
m (Android screen orientation.) |
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== Notes == | == Notes == | ||
− | If fullscreen is enabled and the width or height is not supported (see [[love.window.getFullscreenModes]]), the window may be resized to the closest available resolution and a [[love.resize|resize]] event will be triggered. | + | * If fullscreen is enabled and the width or height is not supported (see [[love.window.getFullscreenModes]]), the window may be resized to the closest available resolution and a [[love.resize|resize]] event will be triggered. |
− | If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution. | + | * If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution. |
− | Transparent backgrounds are currently not supported. | + | * In Android, the aspect ratio deducted from the width and the height is used to determine whetever the game run in landscape or portrait. |
+ | |||
+ | * Transparent backgrounds are currently not supported. | ||
== See Also == | == See Also == |
Latest revision as of 00:31, 5 May 2020
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Sets the display mode and properties of the window, without modifying unspecified properties.
If width or height is 0, updateMode will use the width and height of the desktop.
Changing the display mode may have side effects: for example, canvases will be cleared. Make sure to save the contents of canvases beforehand or re-draw to them afterward if you need to.
Function
Synopsis
success = love.window.updateMode( width, height, settings )
Arguments
number width
- Window width.
number height
- Window height.
table settings
- The settings table with the following optional fields. Any field not filled in will use the current value that would be returned by love.window.getMode.
boolean fullscreen
- Fullscreen (true), or windowed (false).
FullscreenType fullscreentype
- The type of fullscreen to use.
boolean vsync
- True if LÖVE should wait for vsync, false otherwise.
number msaa
- The number of antialiasing samples.
boolean resizable
- True if the window should be resizable in windowed mode, false otherwise.
boolean borderless
- True if the window should be borderless in windowed mode, false otherwise.
boolean centered
- True if the window should be centered in windowed mode, false otherwise.
number display
- The index of the display to show the window in, if multiple monitors are available.
number minwidth
- The minimum width of the window, if it's resizable. Cannot be less than 1.
number minheight
- The minimum height of the window, if it's resizable. Cannot be less than 1.
boolean highdpi
- True if high-dpi mode should be used on Retina displays in macOS and iOS. Does nothing on non-Retina displays.
number x
- The x-coordinate of the window's position in the specified display.
number y
- The y-coordinate of the window's position in the specified display.
Returns
boolean success
- True if successful, false otherwise.
Notes
- If fullscreen is enabled and the width or height is not supported (see love.window.getFullscreenModes), the window may be resized to the closest available resolution and a resize event will be triggered.
- If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution.
- In Android, the aspect ratio deducted from the width and the height is used to determine whetever the game run in landscape or portrait.
- Transparent backgrounds are currently not supported.
See Also
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