Difference between revisions of "love.graphics.validateShader"
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{{newin|[[11.0]]|110|type=function}} | {{newin|[[11.0]]|110|type=function}} | ||
− | Validates shader code. Check if | + | Validates shader code. Check if specified shader code does not contain any errors. |
== Function == | == Function == |
Latest revision as of 11:26, 25 May 2019
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Validates shader code. Check if specified shader code does not contain any errors.
Contents
Function
Synopsis
status, message = love.graphics.validateShader( gles, code )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string code
- The pixel shader or vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specified shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
Function
Synopsis
status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string pixelcode
- The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
- The vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specified shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
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