Difference between revisions of "Texture:setDepthSampleMode"
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Sets the comparison mode used when sampling from a [[PixelFormat|depth texture]] in a shader. | Sets the comparison mode used when sampling from a [[PixelFormat|depth texture]] in a shader. | ||
Latest revision as of 18:35, 7 May 2019
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Sets the comparison mode used when sampling from a depth texture in a shader.
Depth texture comparison modes are advanced low-level functionality typically used with shadow mapping in 3D.
When using a depth texture with a comparison mode set in a shader, it must be declared as a sampler2DShadow
and used in a GLSL 3 Shader. The result of accessing the texture in the shader will return a float between 0 and 1, proportional to the number of samples (up to 4 samples will be used if bilinear filtering is enabled) that passed the test set by the comparison operation.
Depth texture comparison can only be used with readable depth-formatted Canvases.
Contents
Function
Synopsis
Texture:setDepthSampleMode( compare )
Arguments
CompareMode compare
- The comparison mode used when sampling from this texture in a shader.
Returns
Nothing.
Function
Disables depth texture comparison functionality for this texture.
Synopsis
Texture:setDepthSampleMode( )
Arguments
None.
Returns
Nothing.
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