Difference between revisions of "ImageData:mapPixel"
(Two examples for the function.) |
m (Wasn't accounting for going over the 0xFF) |
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<source lang="lua"> | <source lang="lua"> | ||
function brighten( x, y, r, g, b, a ) | function brighten( x, y, r, g, b, a ) | ||
− | r = r * 3 | + | r = math.min(r * 3, 255) |
− | g = g * 3 | + | g = math.min(g * 3, 255) |
− | b = b * 3 | + | b = math.min(b * 3, 255) |
return r,g,b,a | return r,g,b,a | ||
end | end | ||
Line 36: | Line 36: | ||
<source lang="lua"> | <source lang="lua"> | ||
function stripey( x, y, r, g, b, a ) | function stripey( x, y, r, g, b, a ) | ||
− | r = r * math.sin(x*100)*2 | + | r = math.min(r * math.sin(x*100)*2, 255) |
− | g = g * math.cos(x*150)*2 | + | g = math.min(g * math.cos(x*150)*2, 255) |
− | b = b * math.sin(x*50)*2 | + | b = math.min(b * math.sin(x*50)*2, 255) |
return r,g,b,a | return r,g,b,a | ||
end | end |
Revision as of 07:25, 27 February 2010
Transform an image by applying a function to every pixel.
This function is a higher order function. It takes another function as a parameter, and calls it once for each pixel in the ImageData.
The function parameter is called with six parameters for each pixel in turn. The parameters are numbers that represent the x and y coordinates of the pixel and its red, green, blue and alpha values. The function parameter can return up to four number values, which become the new r, g, b and a values of the pixel. If the function returns fewer values, the remaining components are set to 0.
Contents
Function
Synopsis
function pixelFunction(x, y, r, g, b, a)
-- template for defining your own pixel mapping function
-- perform computations giving the new values for r, g, b and a
-- ...
return r, g, b, a
end
ImageData:mapPixel( pixelFunction )
Arguments
function pixelFunction
- Function parameter to apply to every pixel.
Returns
Nothing.
Examples
Brighten an image:
function brighten( x, y, r, g, b, a )
r = math.min(r * 3, 255)
g = math.min(g * 3, 255)
b = math.min(b * 3, 255)
return r,g,b,a
end
imageData:mapPixel( brighten )
Add colored stripes to an image:
function stripey( x, y, r, g, b, a )
r = math.min(r * math.sin(x*100)*2, 255)
g = math.min(g * math.cos(x*150)*2, 255)
b = math.min(b * math.sin(x*50)*2, 255)
return r,g,b,a
end
imageData:mapPixel( stripey )
source: http://khason.net/blog/hlsl-pixel-shader-effects-tutorial/