Difference between revisions of "love.event.quit"
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== See Also == | == See Also == | ||
* [[parent::love.event]] | * [[parent::love.event]] | ||
+ | * [[love.quit]] callback | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Exits the LÖVE program.}} | {{#set:Description=Exits the LÖVE program.}} |
Revision as of 14:25, 22 April 2018
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Adds the quit event to the queue.
The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.
Contents
Function
Synopsis
love.event.quit( )
Arguments
None.
Returns
Nothing.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
love.event.quit( exitstatus )
Arguments
number exitstatus (0)
- The program exit status to use when closing the application.
Returns
Nothing.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.
Synopsis
love.event.quit( "restart" )
Arguments
string "restart"
- Tells the default love.run to exit and restart the game without relaunching the executable.
Returns
Nothing.
Example
function love.keypressed(k)
if k == 'escape' then
love.event.quit()
end
end
See Also
- love.event
- love.quit callback
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