Difference between revisions of "love.graphics.newScreenshot"
(Add example.) |
(→Examples) |
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Line 32: | Line 32: | ||
function love.keypressed() | function love.keypressed() | ||
local screenshot = love.graphics.newScreenshot(); | local screenshot = love.graphics.newScreenshot(); | ||
− | screenshot:encode(os.time() .. '.png'); | + | screenshot:encode('png', os.time() .. '.png'); |
end | end | ||
</source> | </source> |
Revision as of 00:12, 13 March 2016
Creates a screenshot and returns the image data.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
screenshot = love.graphics.newScreenshot( )
Arguments
None.
Returns
ImageData screenshot
- The image data of the screenshot.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
screenshot = love.graphics.newScreenshot( copyAlpha )
Arguments
boolean copyAlpha (false)
- Whether to include the screen's alpha channel in the ImageData. If false, the screenshot will be fully opaque.
Returns
ImageData screenshot
- The image data of the screenshot.
Examples
Create a new screenshot and write it to the save directory.
function love.load()
love.filesystem.setIdentity('screenshot_example');
end
function love.keypressed()
local screenshot = love.graphics.newScreenshot();
screenshot:encode('png', os.time() .. '.png');
end
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