Difference between revisions of "love.keyboard.getKeyFromScancode"
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{{param|Scancode|scancode|The scancode to get the key from.}} | {{param|Scancode|scancode|The scancode to get the key from.}} | ||
=== Returns === | === Returns === | ||
− | {{param|KeyConstant|key|The key corresponding to the given scancode, or "unknown" if the scancode doesn't map to a | + | {{param|KeyConstant|key|The key corresponding to the given scancode, or "unknown" if the scancode doesn't map to a [[KeyConstant]] on the current system.}} |
== See Also == | == See Also == | ||
* [[parent::love.keyboard]] | * [[parent::love.keyboard]] |
Revision as of 02:33, 9 March 2015
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Gets the key corresponding to the given hardware scancode.
The location of a key is based on the keyboard's current language layout, whereas scancodes are the layout-independent representations of where the physical keys are.
For example, the key located where "q" is on a U.S. keyboard has the scancode "q". When using a U.S. keyboard layout it produces the key "q", but when using a French keyboard layout it produces the key "a".
Scancodes are useful for creating default controls that have the same physical locations on on all systems.
Function
Synopsis
key = love.keyboard.getKeyFromScancode( scancode )
Arguments
Scancode scancode
- The scancode to get the key from.
Returns
KeyConstant key
- The key corresponding to the given scancode, or "unknown" if the scancode doesn't map to a KeyConstant on the current system.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info