Difference between revisions of "love.joystickpressed"
m (Yeah ...) |
|||
Line 13: | Line 13: | ||
== Examples == | == Examples == | ||
− | === Use | + | === Use joystickpressed to map stimulate the jumping of a player === |
<source lang="lua"> | <source lang="lua"> | ||
function love.joystickpressed(joystick,button) | function love.joystickpressed(joystick,button) |
Latest revision as of 16:10, 10 July 2018
Called when a joystick button is pressed.
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
Examples
Use joystickpressed to map stimulate the jumping of a player
function love.joystickpressed(joystick,button)
player:jumping()
end
--inside playerClass
function player:jumping()
if joyStick:isGamepadDown('a') then
if self.jump then
self.speedY = self.jumpSpeed
self.jump = false
end
end
end
Function
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info