Difference between revisions of "0.9.1"
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− | + | The codename for LÖVE 0.9.1 is '''Baby Inspector'''. It is currently '''<span style="color:#0000ff;">released</span>'''. | |
− | The codename for LÖVE 0.9.1 is '''Baby Inspector'''. It is currently '''<span style="color:# | ||
== Changes from [[0.9.0]] == | == Changes from [[0.9.0]] == |
Revision as of 19:22, 1 April 2014
The codename for LÖVE 0.9.1 is Baby Inspector. It is currently released.
Changes from 0.9.0
Additions
- Added love.getVersion.
- Added love.system.openURL.
- Added "screen" BlendMode.
- Added Source:clone.
- Added ParticleSystem:clone.
- Added ParticleSystem:moveTo, has smoother emitter movement compared to ParticleSystem:setPosition.
- Added ParticleSystem:setRelativeRotation.
- Added love.graphics.setWireframe and love.graphics.isWireframe for debugging.
- Added Mesh:setDrawRange and Mesh:getDrawRange.
- Added Mesh:setTexture, SpriteBatch:setTexture, and ParticleSystem:setTexture. Accepts Canvases and Images.
- Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
- Added love.window.getPixelScale.
- Added love.graphics.getSystemLimit.
- Added antialiasing support to Canvases.
- Added Canvas:getFSAA.
- Added
love_ScreenSize
built-in shader variable. - Added support for gamma-correct rendering.
- Added a boolean
srgb
window setting to love.conf and love.window.setMode. - Added variant of love.graphics.newImage which interprets the image in the sRGB colorspace.
- Added a new TextureFormat "srgb" for use with Canvases.
- Added love.graphics.isSupported("srgb")
- Added love.math.gammaToLinear and love.math.linearToGamma.
- Added a boolean
- Added RandomGenerator:getState and RandomGenerator:setState.
- Added CircleShape:getPoint and CircleShape:setPoint.
- Added Body:setUserData and Body:getUserData.
- Added some missing obscure KeyConstants.
- Added optional callback argument to love.filesystem.getDirectoryItems.
Deprecations
- Deprecated Mesh:setImage, SpriteBatch:setImage, and ParticleSystem:setImage.
- Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
Fixes
- Fixed love.graphics.scale with negative values causing incorrect line widths.
- Fixed Joystick:isDown using 0-based button index arguments.
- Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
- Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
- Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
- Fixed tab characters ("\t") to display properly with love.graphics.print.
- Fixed love.graphics.isCreated to return false if love.window.setMode fails.
- Fixed love.window.setMode to only destroy OpenGL resources after checking if a fullscreen size is supported.
- Fixed loading BC4 compressed textures.
- Fixed World:getBodyList and World:getJointList causing hard crashes.
- Fixed Fixture:setUserData and Fixture:getUserData to work in coroutines.
- Fixed Source:setPitch to error when infinity or NaN is given.
- Fixed SoundData objects being initialized with garbage sample values.
- Fixed 8-bit SoundData samples when used with love.audio Sources.
Other Changes
- Updated t.console in love.conf to create the console before modules are loaded in Windows.
- Updated the default love.run code to make initial love.math.random calls more random.
- Updated the error text for love.filesystem’s module searchers when require fails.
- Updated the love.filesystem module searchers to be tried after package.preload instead of before.
- Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
- Updated love.graphics.newParticleSystem, love.graphics.newSpriteBatch, and love.graphics.newMesh to accept Canvases.
- Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
- Updated Canvas:renderTo to work properly if a Canvas is currently active.
- Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
- Updated Mesh vertex maps (index buffers) to use less VRAM space.
- Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
- Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
- Updated Source:play to return a boolean indicating success.