Difference between revisions of "Joystick:isDown"

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Checks if a button on the Joystick is pressed.
 
Checks if a button on the Joystick is pressed.
  
{{notice|There is a bug in version [[0.9.0]] which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function.}}
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LÖVE [[0.9.0]] had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in [[0.9.1]].
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 00:03, 7 January 2016

Available since LÖVE 0.9.0
It has been moved from love.joystick.isDown.

Checks if a button on the Joystick is pressed.

LÖVE 0.9.0 had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in 0.9.1.

Function

Synopsis

anyDown = Joystick:isDown( buttonN, ... )

Arguments

number buttonN
The index of a button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

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