Difference between revisions of "Joystick:isDown"

m (Added more things to the 'see also' list)
m (Synopsis)
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
anyDown = Joystick:isDown( button1, button2, button3, ... )
+
anyDown = Joystick:isDown( buttonN, ... )
 
</source>
 
</source>
 +
 
=== Arguments ===
 
=== Arguments ===
 
{{param|number|buttonN|The index of a button to check.}}
 
{{param|number|buttonN|The index of a button to check.}}

Revision as of 09:52, 25 December 2013

Available since LÖVE 0.9.0
It has been moved from love.joystick.isDown.

Checks if a button on the Joystick is pressed.

O.png There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function.  


Function

Synopsis

anyDown = Joystick:isDown( buttonN, ... )

Arguments

number buttonN
The index of a button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

Other Languages