Difference between revisions of "Joystick:isDown"

(Added notice about 0.9.0 bug)
m (Added more things to the 'see also' list)
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* [[parent::Joystick]]
 
* [[parent::Joystick]]
 
* [[Joystick:getButtonCount]]
 
* [[Joystick:getButtonCount]]
 +
* [[love.joystickpressed]]
 +
* [[love.joystickreleased]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Checks if a button on the Joystick is pressed.}}
 
{{#set:Description=Checks if a button on the Joystick is pressed.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Joystick:isDown}}
 
{{i18n|Joystick:isDown}}

Revision as of 04:39, 23 December 2013

Available since LÖVE 0.9.0
It has been moved from love.joystick.isDown.

Checks if a button on the Joystick is pressed.

O.png There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function.  


Function

Synopsis

anyDown = Joystick:isDown( button1, button2, button3, ... )

Arguments

number buttonN
The index of a button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

Other Languages