Difference between revisions of "BezierCurve:evaluate"
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* [[BezierCurve:render]] | * [[BezierCurve:render]] | ||
* [[love.math]] | * [[love.math]] | ||
+ | * [https://love2d.org/forums/viewtopic.php?f=4&t=83825 Bezier Curves, how to trace a line? - LÖVE forum] | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Evaluate Bézier curve at parameter t.}} | {{#set:Description=Evaluate Bézier curve at parameter t.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|BezierCurve:evaluate}} | {{i18n|BezierCurve:evaluate}} |
Revision as of 16:43, 19 May 2017
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Evaluate Bézier curve at parameter t. The parameter must be between 0 and 1 (inclusive).
This function can be used to move objects along paths or tween parameters. However it should not be used to render the curve, see BezierCurve:render for that purpose.
Function
Synopsis
x,y = BezierCurve:evaluate(t)
Arguments
number t
- Where to evaluate the curve.
Returns
number x
- x coordinate of the curve at parameter t.
number y
- y coordinate of the curve at parameter t.
See Also
Other Languages
Dansk –
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Nederlands –
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info