Difference between revisions of "love.window.setIcon"
m (Updated description text) |
m (Added return value) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.window.setIcon( imagedata ) | + | success = love.window.setIcon( imagedata ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|ImageData|imagedata|The window icon image.}} | {{param|ImageData|imagedata|The window icon image.}} | ||
=== Returns === | === Returns === | ||
− | + | {{param|boolean|success|Whether the icon has been set successfully.}} | |
== See Also == | == See Also == | ||
* [[parent::love.window]] | * [[parent::love.window]] |
Revision as of 21:41, 20 September 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the window icon until the game is quit. Not all operating systems support very large icon images.
Function
Synopsis
success = love.window.setIcon( imagedata )
Arguments
ImageData imagedata
- The window icon image.
Returns
boolean success
- Whether the icon has been set successfully.
See Also
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