Difference between revisions of "World:queryBoundingBox"

Line 2: Line 2:
 
Calls a function for each fixture inside the specified area.
 
Calls a function for each fixture inside the specified area.
 
Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)
 
Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)
 +
 
[[File:WorldqueryBoundingBox.png]]
 
[[File:WorldqueryBoundingBox.png]]
 
== Function ==
 
== Function ==

Revision as of 15:19, 15 June 2015

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Calls a function for each fixture inside the specified area. Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)

WorldqueryBoundingBox.png

Function

Synopsis

World:queryBoundingBox( topLeftX, topLeftY, bottomRightX, bottomRightY, callback )

Arguments

number topLeftX
The x position of the top-left point.
number topLeftY
The y position of the top-left point.
number bottomRightX
The x position of the bottom-right point.
number bottomRightY
The y position of the bottom-right point.
function callback
This function gets passed one argument, the fixture, and should return a boolean. The search will continue if it is true or stop if it is false.

Returns

Nothing.

See Also


Other Languages