Difference between revisions of "World:queryBoundingBox"
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Calls a function for each fixture inside the specified area. | Calls a function for each fixture inside the specified area. | ||
Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB) | Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB) | ||
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[[File:WorldqueryBoundingBox.png]] | [[File:WorldqueryBoundingBox.png]] | ||
== Function == | == Function == |
Revision as of 15:19, 15 June 2015
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Calls a function for each fixture inside the specified area. Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)
Function
Synopsis
World:queryBoundingBox( topLeftX, topLeftY, bottomRightX, bottomRightY, callback )
Arguments
number topLeftX
- The x position of the top-left point.
number topLeftY
- The y position of the top-left point.
number bottomRightX
- The x position of the bottom-right point.
number bottomRightY
- The y position of the bottom-right point.
function callback
- This function gets passed one argument, the fixture, and should return a boolean. The search will continue if it is true or stop if it is false.
Returns
Nothing.
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