Difference between revisions of "Mesh:getVertexMap"
m (Edited description to match new behaviour) |
m (moved Geometry:getVertexMap to Mesh:getVertexMap) |
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Revision as of 07:19, 10 October 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the Geometry's vertex map.
If no vertex map has been set previously (either in love.graphics.newGeometry or with Geometry:setVertexMap), then this function will return the default vertex map: {1, 2, 3, ..., Geometry:getVertexCount()}.
Function
Synopsis
vertex_map = Geometry:getVertexMap( )
Arguments
None.
Returns
table vertex_map
- A table containing a list of vertex indices used when drawing.
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