Difference between revisions of "love.graphics.setCanvas"
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== Examples == | == Examples == | ||
− | === Drawing to a | + | === Drawing to a canvas === |
<source lang="lua"> | <source lang="lua"> | ||
− | -- create canvas | + | function love.load() |
− | canvas = love.graphics.newCanvas() | + | -- create canvas |
+ | canvas = love.graphics.newCanvas() | ||
− | -- | + | -- direct drawing operations to the canvas |
− | love.graphics.setCanvas(canvas | + | love.graphics.setCanvas(canvas) |
− | |||
− | |||
− | |||
− | -- draw | + | -- draw colored square to canvas |
− | love.graphics.setColor( | + | love.graphics.setColor(230,240,120) |
− | love.graphics. | + | love.graphics.rectangle('fill',0,0,100,100) |
− | love.graphics.draw(canvas, 200,100, 0, .5,.5) | + | |
+ | -- re-enable drawing to the main screen | ||
+ | love.graphics.setCanvas() | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | -- draw scaled canvas to screen | ||
+ | love.graphics.setColor(255,255,255) | ||
+ | love.graphics.draw(canvas, 200,100, 0, .5,.5) | ||
+ | end | ||
</source> | </source> | ||
Revision as of 17:59, 11 August 2013
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.setRenderTarget. |
Contents
Function
Synopsis
love.graphics.setCanvas( canvas )
Arguments
Canvas canvas
- The new target.
Returns
Nothing.
Notes
Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.
Function
Synopsis
love.graphics.setCanvas( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a canvas
function love.load()
-- create canvas
canvas = love.graphics.newCanvas()
-- direct drawing operations to the canvas
love.graphics.setCanvas(canvas)
-- draw colored square to canvas
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
-- re-enable drawing to the main screen
love.graphics.setCanvas()
end
function love.draw()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(canvas, 200,100, 0, .5,.5)
end
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